![]() ![]() Note: This isn’t because we inherently don’t like mechanics or mechanical choices. ![]() When it comes to mechanics, this often just boils down to resolving things swiftly and efficiently: Virtually any time that you’re interacting with the mechanics, the right answer is to move through the interaction as quickly as possible. I’ve already written a whole series about the pacing of narrative elements, but effective pacing also includes the more practical elements of managing the moment-to-moment details of the conversation at the game table. So a very large part of being a great GM is developing the tools and techniques to keep things moving and to keep the players engaged at the table. It won’t necessarily kill your game deader than a doornail, but the constant drag from poor pacing will make everything else a little harder and a little worse. But they can be rendered almost irrelevant if your sessions are bloated with boredom or choked with dead air. Possibly the single most important skill for a GM is pacing: Cool challenges, awesome drama, incredible roleplaying, stunning set pieces, breathtaking props. ![]()
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